Splinter Cell: Art
of espionage
Splinter Cell created by UbiSoft is one of the most prolific
Special Forces/Black Ops games to date. You assume the role
of Sam Fisher, a trained government agent who works for the
Third Echelon deep within the NSA. You are sent out on various
missions that require stealth espionage and finesse. This game
was truly an inspiration to me and also has created a new benchmark
in this genre of gaming. After the release of Splinter Cell,
UbiSoft organized a competition where people could submit art
work inspired by the Splinter Cell universe. Seeing as how Sam
Fisher is a one man army, and there was no sniper rifle, i decided
to fill that gap. On a couple of missions throughout the game
you are ordered to assassinate a certain individual, however
it is slightly difficult as you do not really have a gun suited
for that operation if the target is tightly guarded, hence the
need for a long range rifle
The rifle i designed is a fusion of 3 different rifles; the
99SR Galatz, the SSG3000 and the Colt M4A1. I have also included
some developmental shots on page 2. |
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